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25 | Webinar - November 28, 2017

Video

Timestamps

  • Weight Maps: how to set the gradation (01:15)
  • Filtering out Daz figures in content (06:10)
  • Creating directories for testing (09:20)
  • How DS looks for data content (13:27)
  • Script to find location of morphs (15:27)
  • Where to place custom textures in DS library (23:14)
  • Solutions for pointing a figure's eyes (26:43)
  • Using a null to point a figure's eyes (27:04)
  • Using Pose controls to point a figures eyes (29:42)
  • Point eyes at a camera using nulls (30:32)
  • Null at the origin (33:58)
  • Point At strength values (35:48)
  • Point At for lights (38:24)
  • Licenses & IPs: Submitting products based on trademarked/copyrighted items (39:50)
  • General discussion on QA guidelines for dForce cloth (01:01:48)
  • dForce: Collision faces and normal (01:08:40)
  • Geometry Editor: What the Regions do (01:16:34)