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Welcome to Daz!

All your paperwork is complete, and you have your PASS link, now for the good part! Let’s get you making some money. So what happens next?

How do I submit my work?

Let’s take you through your first PASS submission. These are the critical points in the process.

Validation:

  • Before submitting your product, you will use our handy dandy Validator; it will spit out a list of easy-to-fix errors; for example, a needed file is missing. Once your product passes Validation, save your report, and send it in with your product. The validator will be available in your account once you accept the EULA

Product Reviews:

  • Once uploaded, our review team will review your work. We meet daily, Monday to Friday, to review all new submissions. At every stage of the process, you will receive an email that tells you if any comments or requests have been made. Please address the comments and if required, make the changes and re-upload your product to the same PASS submission.
  • Our review team may comment on your work. Don’t fret, this is just to ensure that your product meets our quality standards and aims to help your sales. Higher quality = more money in your pocket

Declining a product.

  • Our team strives to help you make your product the best it can be, but on the odd occasion, if it doesn't meet our standards (quality or otherwise), we reserve the right to decline it. You can re-submit with changes to meet our standards.

Brokering vs. Buyout

  • If you want to offer your product for a buyout, PASS allows you to click Daz O and fill in your desired Buy Out price. Our team will respond, either accept your offer, negotiate a different price or move the item forward as brokered. If Daz buys your product, you will be paid once it passes QA. All future revenue will go to Daz 3D. Artist credit will be yours unless otherwise requested by you.
  • Brokering your product will give you 50% of total revenue (exceptions plugins).

Quality Assurance

  • All of our products go through a rigorous QA process. Don’t be surprised if you hear from one of our team asking for revisions. A product will not go live and you will not get paid, until our QA standards are met.

Marketing

  • Once you pass QA, Marketing will schedule the release of Brokered Content. When it releases is entirely up to them, average times are within a few weeks. You will be notified on PASS when your product is scheduled so no need to ask. If your product is bought by Daz 3d, the Daz 3d Content team will schedule the release. Don’t be surprised if we hold on to your product for awhile. Often times we have a themed bundle planned that we want your product to be included in.

Timelines

  • Average timelines are 30 days from submission to release
  • What impacts these timelines?
  • Review
    • If our team asks for changes the faster you get them to us the faster they get to QA. Please ensure to check our guideline documents to ensure that your products meet ALL guidelines or changes will be requested.
  • QA
    • The more time you spend ensuring that there are no QA errors, the faster it will go through QA. Standard times are 10 business days.
  • Queue
    • Busy times of year affect releases. For example, holidays and sales have an increased load on the staff at Daz 3d. For holidays and themes like Halloween, Christmas etc, please allow a minimum of 6 weeks to ensure that your product will release on time.

Release

  • Congrats! You’ve published your product on Daz 3D.

Brokered vs Buyout vs Commission

There are three avenues that products fall under. Here’s how it works

Brokering:

This is the most common method of product selling. This just means that the product is put up in the store, and we split the lifetime revenue 50/50. The product rights are still held by the broker (artist).

Buyouts:

This is when we see a submission we want to buy from the artist for a lump sum instead of splitting the sales. If you want to take the initiative and offer the product as a buyout, you can tick the box that says "Daz O" on the PASS page before submitting and listing the price you'd like to sell it for. Your name stays on the product no matter what, but Daz Productions owns the product.

This is what you should expect if you sell your product to us.

  • After agreeing to a price, the product will go to QA to be tested.
  • Once it passes, it will be in "Final QA" status. Within 2-4 business days, you'll receive a contract that you'll need to sign and return as soon as possible.
  • You'll receive the agreed payment on the next payout date. These dates can be seen in this stickied forum post (Must be a PA to see this post)

When the review team offers a buyout for a product that you didn't offer to us, you don't need to feel pressured to accept it. It all depends on whether you want to have sales over time, or receive a lump sum up front. What you choose to do with your products is up to you.

Commissions:

We like to reach out and collaborate with PA’s to commission content for our DO releases. The themes are always varied so there is something for everyone. The process is built around discussions with the production team (sometimes reference/inspiration images are provided), buyout price is agreed, product developed and then signed off. Once it has passed through QA, contracts and payment is made and you will see your name on the next exciting Daz 3D product release.

Pre-Release

Daz artists are given early access to major release characters in order to provide supporting content upon release. To access these pre-releases, follow these steps to sign the EULA:

  1. Log in
  2. Navigate to your account page
  3. Go to Vendor Tools
  4. At the top of the PA Portal, there will be a notification if there is a EULA to sign
  5. Scroll down to the bottom of the page where the EULA appears and sign it

Once signed, it will be automatically added to your account where you can download it.

*Please note the section in the EULA that prohibits using the pre-release items to create or sell products at other stores within the first 60 days of release.

For access to our Stylesheets and typical schedule:

These are posted to the PA forums https://www.daz3d.com/forums/categories/pa-discussion.

Getting Paid

It’s time for the part you’ve been waiting for!

PA's can be paid via PayPal, Direct Deposit (United States only), or wire transfer.

When do I get paid?

PayPal: Every 2 weeks on the 15th and End of the Month

  • Direct Deposit: Once per month, paid out at the end of the Month with a minimum commission payout of $50.
  • Wire Transfer: Once per month at the end of the Month but incurs a $25.00 fee (plus potential further bank charges, check your bank for details)

If a pay date falls on a Saturday, payment will be made on Friday. If a payment falls on Sunday, payment will be made on Monday.

If a payment falls on a Holiday, payment may be made the day before or the day after the Holiday depending on the day of the week.

Payment terms are “Net 30”, meaning payments are made 30 days following the end of the pay period. For example, if you are paid once per month via Wire or Direct Deposit, commissions earned Jan 1-31 are paid at the END of February.

If you are paid via PayPal, commissions earned Jan 1-15 are paid Feb 15 and so on.

What is my commission?

Vendors earn 50% commission on Net Sales. That means 50% of revenue after sales and discounts.

Can I earn a bonus or higher commission percentage?

Yes, Daz offers bonuses ranging from 30% to 2% to the top 100 Vendors based on 60-day revenue average. If you are eligible for a bonus an online notice will appear on your account. The amount of the bonus will be added to your account several days after the end of the month and will be paid out at the end of the following month with your other month-end payment.

Where can I see my product sales?

Log in to your Daz account and go to the “Vendor Tools” Tab.

What are the Payment Cut Off & Pay Out dates?

There is a 2020 calendar here showing the dates which payments are made, and when cut-offs are imposed (when handling buyout contracts) so please refer to this if you want to know when your payment will be made.

Can I change my method of Payment?

If you wish to update your payment details please file a ticket.

What Type Of Products Do We Take?

Animations

  • Minimum 5 animations
  • Cycles encouraged, but not required

Characters

  • Eye color options
  • Makeup options
  • Nail colors
  • Sometimes include eyebrows or facial hair
  • If it’s just dialed morphs, then must include user-facing file for add/remove shape

Environments (Indoor and outdoor)

  • Props are highly encouraged and improve the value and versatility of the product
  • Keep in mind that our customers purchase these with the intention of making whole scenes
  • Encouraged to include camera options

Props

  • A complete set including several props of a similar theme
  • Minimum of 5 items

Hair

  • Several color options
  • Morphs to increase versatility

HDRIs

  • Includes several High Dynamic Range Images of a similar theme
  • If only one, must contain several cameras and render settings

Lights

  • A minimum of 10 lights
  • Encouraged to include multiple camera and intensity settings

Morphs/Shapes

  • Must include user-facing file for add/remove shape

Outfits

  • Several pieces for a complete outfit
  • Long flowing cloth is encouraged to utilize our dForce technology
  • It is common to also release texture addons (must be simultaneously submitted)
  • Accessories encouraged, but not mandatory

Poses/Expressions

  • Minimum of 15 unique poses/expressions (not including mirrored)

Scripts

  • Must include step-by-step documentation
  • Must provide any accreditation for snips or code clips taken from other sources

Shaders

  • Minimum 20 seamless textures
  • Encouraged to have utilities such as tiling, opacity etc.

Textures (add ons)

  • Outfits
  • Minimum of 4 options
  • Environments, Vehicles, Props, etc.
  • Minimum of 1-2 options

Tutorials

  • Usually contains informative videos and documentation (PDF)

Perks

Content Exclusivity

We do not require that you are 100% exclusive to Daz 3D (you may sell at other stores) however we do ask that the content you sell at Daz 3D is only sold on DAZ 3D. If you want to move your existing catalogues over to us, we’re happy to discuss so please let us know if you have more content you’d like to sell specifically to Daz 3D.

Platinum Club+

PC+ (Platinum Club+) is an exclusive membership program with Daz 3D that gives members incredible discounts and offers. Gain access to selective sales, weekly freebies, and items over 70% OFF.

  • 30% Platinum Club discount on DAZ Original products.
  • PC Member Forum Access.
  • Access to Thousands of PC+ items available between $1.99-$7.99.
  • Weekly/Monthly Freebies

Active PAs are given this benefit for free as part of their PA perks.

Published Artist (PA) Perks

  • PA’s have access to pre-release files for new Daz 3D figures allowing them to create add-on products for the latest figures well before the figures are released to the public.
  • A private PA discussion forum, Chat Room and an exclusive Videos and Tips forum for help with product creation.
  • Access to the Daz 3D internal production team for help and advice in overcoming obstacles encountered during product creation.
  • Product updates - we deliver files for both PC and MAC platforms and will also update your product page info, images and even the installers whenever necessary.
  • The most robust, thorough and experienced Quality Assurance team to ensure that your products work well for customers.
  • Platinum Club Membership
  • An additional 20% off Daz Original items beyond the standard and Platinum Club discounts.

Daz Originals (DO)

Daz Originals is the name given to content that Daz 3D owns. These are products either commissioned or purchased from PA’s and we often refer to them as DO’s. (The artist credit stays on a purchased DO) As a PA, you receive additional discounts on DO items.

Non-disclosure Agreement (NDA)

When you sign up, you will sign an NDA. These are commonplace in industry, but if you’re not familiar, it’s a binding contract where the parties agree not to disclose information covered by the agreement.

This primarily covers content and information surrounding new character/figure releases, future technology developments, beta software, information in the PA forum etc. We love to have PA’s contribute and collaborate with our new efforts, but this can only be done on the basis that information provided stays within the context of the company.

Please read this fully before you sign, and if you are unsure about what you may or may not share, please ask us.

HD Morph vs General

BLURB

Please note to access the HD Morph Loader Pro, you will need to sign a separate NDA. Please be aware that, unlike other content, HD content cannot be marketed, sold or even distributed for free at any other site. This includes any HD content we may choose to decline.

Link to NDA - https://www.daz3d.com/forums/discussion/30961/hd-plugin-morph-loader-pro-high-definition-available/p1

Annual PA Reviews

While marketing regularly reviews your sales and performance, we also annually review the amount of content that each PA submits and offer feedback and encouragement when we see PA’s stop releasing content.

Life gets in the way sometimes, and that’s fine, but be aware that if we see an extended period of inactivity we reserve the right to revoke your status as a PA and your store will be removed. We will reach out to discuss the situation beforehand, and if the situation can’t be resolved you will get a 10 day notice before termination of your PA status. Even in this instance, we review your back catalogue and may offer to purchase your content so it remains in the store.

Interactive Licenses

Customers are allowed to use all products on the store for 2D purposes (both for personal and commercial use). To use the product for 3D purposes commercially, customers need to purchase an interactive license. All Daz Originals offer Interactive Licenses. For PA-owned products, it’s up to the artist to decide if they want to offer it or not.

PASS Stages Explained

Here are the stages to expect::

  1. Pending
  2. This is prior to submission, we don’t look at products in this status. Any comments made while in this status will likely not be ready
  3. Submitted
  4. The first stage of approvals. This checks for artistic quality and store eligibility
  5. Review
  6. The second stage of approvals. This checks for necessary images, naming convention, price, etc.
  7. Copy Approval
  8. Our in-house copywriter checks the product description for spelling mistakes and grammatical errors
  9. Ready to Test
  10. This means it’s in the queue and is waiting to be picked up by the next available tester. Depending on the number of submission coming in at any particular time, waits can range from a few days to a couple weeks
  11. Testing
  12. Product is actively being tested. You may see the status change back to Ready to Test if the tester takes a break or runs out of time for the day.
  13. PA Corrections
  14. The tester has reached out to you via email about necessary fixes needed to your product. You have access to the files in this stage to update them.
  15. Testing Updates
  16. This means you’ve successfully re-submitted new files with the requested fixes and it’s ready for the tester to test again
  17. Store Page/Installer
  18. The tester is packing your product and preparing it for the store
  19. Final QA
    1. Your product has passed all tests and is being prepared to hand off to the e-commerce team.
    2. If you have decided to sell your product as a Daz Original, within 2-4 business days you’ll be sent a contract that will need to be signed and returned as soon as possible
  20. Marketing
    1. The stage where the Content and QA team hand off the products to the e-commerce team
  21. Ready to Release
    1. This is e-commerce’s pool where they organize the items to plan for future release
  22. Release Scheduled
    1. The product’s release date has been chosen and the backend is programmed to publish the product
  23. All Other Stages are for internal use

*Best practice is to assume that products will take 30 days to get from being submitted to being released.