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Reference Videos

Rigidity Setup

  • Setting up rigidity, also cover a little bit of weightmapping but it isn't the primary purpose of the video so it goes fast.

Rigid Follow Nodes

  • The basics of working with Rigid Follow Nodes

Layering Clothing

  • Setting up layered clothing with smoothing and a single preset to load both at the same time.

Clothing JCMs

  • Instructions on creating Joint Corrective Morphs (JCMs) to correct issues with clothing when a joint is rotated.

Saving JCMs

  • Sometimes morphs on the figure get projected to follower content (ie. clothing or hair) and messes things up. If you are having that problem usually you would fix the morph, but sometimes the fix is to turn the morph off so it doesn't do anything.
  • This video is merely showing you how to shut the morph off.
  • Simply turn off auto follow and change the content type of the morphs so they will save properly when you save the follower content.

Fixing Morphs on Clothing

  • This video shows how to fix morphs on clothing, specifically focused around replacing auto-projected morphs.
  • 0:16 Important information and setup
  • 2:01 GoZ Bridge to ZBrush
  • 3:02 General Method Using Morph Loader Pro With Any Modeler
  • 5:15 Saving

Control Hierarchical Material Presets

  • How to control which surface groups make it into a hierarchical material preset (HMAT).

Saving Material Preset

  • Simulation settings automatically get included when saving material presets for dForce clothing. Most of the time this is a bad thing so this video shows how to avoid this issue.

Grouping Properties

  • Shows 3 ways to modify a property's group (path).

Modifying Surface Groups

  • Shows how to customize surface groups in DAZ Studio.

Saving Your Clothing

  • Important steps for saving your clothing to a file

Cleaning up Clothing Details

  • Summary of getting detail pieces on clothing to work well.
  • Make sure to fix weightmap issues first before dealing with morphs. I show the type of workflow that will serve you well when working on clothing with Genesis 3.

Setting up bone movement with ERC Freeze

Using Smoothing to Fix Clothing

  • Using the smoothing modifier to fix up morph problems in clothing. DAZ Studio automatically projects morphs from Genesis figures to clothing but the results aren't always the best. This shows how to use tools included with DAZ Studio to fix up the morphs.
  • WARNING: Using this method to fix issues is a little heavy handed and can cause issues of its own. For instance, if you rotate the right thigh in to the limit and apply smoothing to fix poke through on a pair of shorts, you are causing the right thigh to intersect with the left and what you can't see is now you are pushing the geometry on the left thigh of the shorts inside the leg. You are fixing one issue but causing another.

Fixing Unselectable Geometry

  • How to fix unselectable geometry in Daz Studio.

Load UV Maps

  • Tutorial on loading UV maps in DAZ Studio, either to replace existing or to provide additional UV maps beyond the base set.
  • Shows 3 methods: Load UV Set, Update Geometry, and Transfer Utility.

Fixing Embedded Geometry

  • If you have geometry or modifiers or anything else embedded in your DUF file, this video shows you how to fix it.

Hiding Geometry

  • A method for automatically hiding geometry on the figure when you fit a wearable item to it.

Controllable Dynamic Shapes

  • A brief introduction to using the Controllable Dynamic Shapes product that uses OptiTex's Dynamic Clothing plugin for DAZ Studio.
  • Please note that this product may have problems if used in a version newer than DS 4.6