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    • Content Creation Basics
    • PA Support Package
    • Tools
    • Characters
    • Poses and Animations
    • Props and Environments
    • Clothing
    • Hair
    • Product Submission
    • Webinars
    • Home
      • Installing Daz Studio
      • Installing Content
      • Customizing Studio
      • Custom Scripts
      • Policy Updates
      • All Products
        • Folder Structure
        • Camera Presets
        • Character
        • Pose
        • Prop
        • Environment
        • Expression
        • Clothing
        • Hair
        • Scripts
      • Clean Library
      • Required Shapes
        • Clothing
        • Hair
        • Required Shapes
        • Folder Structure
        • Merchant Resources
        • Naming Conventions
        • PASS Tutorial
        • PASS Forms Guide
        • Miscellaneous Files
        • Pose Presets
        • Product Artwork Standards
        • Included Scripts
        • Splitting Product
        • tip.png Images Explained
        • Morph Loader Pro
        • Transfer Utility
      • What is a Daz Character?
        • Spin Dial Characters
        • Character Modeling
        • HD Character Sculpting
        • Key Points
        • G9 Sculpting Cheat Sheet
        • G9 Sculpting Workflow
        • Character Rigging in Daz Studio
        • Developer Kit
      • Poses
      • Expressions
      • Pose Presets
      • Animations
      • Environments
      • Hand Props
      • Daz to GLTF using Blender
      • Clothing Creation Principles
      • Clothing Reference Videos
      • 00 | Clothing Creation Basics
      • 01 | Flat Sandals
      • 02 | Tight Top
      • 03 | Buttons with Rigid Follow
      • 04 | Long Pants
      • 05 | Long Sleeve Shirt
      • 06 | Finished Product Organization
      • 07 | Glasses and Rigidity Maps
      • 08 | Floor Length Dress with Control Bones
      • 09 | High Heels
      • TIP | Fix Geometry after Rigging
      • TIP | Split Geometry on a Finished Outfit
      • Hair
      • New Published Artists
      • Selling with Daz
      • Promotional Artwork Guidelines
        • Checking a Character
      • Webinars
      • 01 - Morph Loader Pro and Corrective Morphs
      • 02 - Character Presets, Layouts, Weight Painting
      • 03 - Geografting, HD Morphs, and Transfer Utility
      • 04 - Scripting in Daz Studio and Shading Questions
      • 05 - dForce clothing simulations
      • 06 - Rigging Hair and Clothes
      • 07 - HDRIs and clothing fixes
      • 08 - Clothing rigging basics
      • 09 - Rigidity and bone followers
      • 10 - Rigging a long dress and dForce
      • 11 - dForce settings
      • 12 - dForce settings
      • 13 - High heel rigging
      • 14 - Shader Mixer
      • 15 - Shader Mixer and dForce dynamic surface add-on
      • 16 - dForce seams and simulation
      • 17 - dForce and clothing rigging
      • 18 - Iray, Conditional Grafts, Wearable presets
      • 19 - Viewport tips
      • 20 - Bone orientation and iray transmission settings
      • 21 - Iray lighting and canvases
      • 22 - iray, sample scripts and dForce animation
      • 23 - Keyed ERC, MCM/JCM tips, dForce setting updates
      • 24 - Prop scale, character scale, donor figures
      • 25 - Weight maps, finding content, point at
      • 26 - weightmapping genesis 2 and layered image editor
      • 27 - transferring morphs from G8 to G3, rigging a skirt
      • 28 - Character building Q&A
      • 29 - ERC and additive character morphs
      • 30 - Managing content, submitting a bundle, saving poses
      • 31 - Geografting a tail and rigging a belt buckle
      • 32 - Customizing Daz Studio, Character Q&A
      • 33 - Pre-release files and promo requirements
      • 34 - Clothing JCMs and dForce settings
      • 35 - QA standards, naming, and testing
      • 36 - Part 1 Product approval process
      • 36 - Part 2 Cleaning up morphs
      • 37 - Iray skin settings and rigging attachments
      • 38 - Animation and character rigging
      • 39 - Character creation
      • 40 - Rigidity, rigid-follow nodes, and control bones
      • 41 - Basic rigging concepts, hand props, and nodes
      • 42 - dForce fur and hair (outdated)
      • 43 - Guest Lyoness, hair, wind, clothing
      • 44 - Guest Dimension Theory on render canvases
      • 45 - Multidimensional Property Script, prop scale, dForce hair
      • 45 - Iray Uber shader settings
      • 47 - Figure morph settings and controls
      • 49 - Character morphs and presets, instances, double sided iray shader
      • 50 - Silent OBJ export script, animation script samples, PASS update
      • 51 - Shrinking product sizes
      • 52 - UV mapping requirements and texture sizes
      • 53 - Promotional renders, image noise removal, curly dForce hair
      • 54 - dForce hair process (automated with new tool)
      • 55 - dForce hair pipeline
      • 56 - Shoe creation
      • 57 - Saving templates and hierarchical presets
      • 58 - dForce hair process update
      • 59 - Update base geometry, Transfer Utility, material preset conversion
      • 60 - Smoothing modifier, weight mapping morphs influence, projection morphs
      • 61 - Pose controls, hiding and fitting feet in shoes, twist bones
      • 62 - Strand Based hair with Garibaldi
      • 63 - dForce hair creation and updates
      • 64 - Mesh resolution and creating strand based hair
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