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Daz University
Home
Content Creation Basics
Content Creation Basics
Installing Daz Studio
Installing Content
Customizing Studio
Custom Scripts
PA Support Package
PA Support Package
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All Products
Checking products
Checking products
Folder Structure
Camera Presets
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Pose
Prop
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Expression
Clothing
Hair
Scripts
Clean Library
Required Shapes
Notes
Notes
Clothing
Hair
Genesis 9
Genesis 9
Required Shapes
Folder Structure
Merchant Resources
Naming Conventions
PASS submission
PASS submission
PASS Tutorial
PASS Forms Guide
PA Support Package Tools
PA Support Package Tools
Miscellaneous Files
Pose Presets
Product Artwork Standards
Included Scripts
Splitting Product
tip.png Images Explained
Tools
Tools
Mesh Tools
Mesh Tools
Morph Loader Pro
Transfer Utility
Characters
Characters
What is a Daz Character?
Character Types
Character Types
Spin Dial Characters
Character Modeling
HD Character Sculpting
Genesis 9
Genesis 9
Key Points
G9 Sculpting Cheat Sheet
G9 Sculpting Workflow
Character Rigging in Daz Studio
Developer Kit
Poses and Animations
Poses and Animations
Poses
Expressions
Pose Presets
Animations
Props and Environments
Props and Environments
Environments
Hand Props
Daz to GLTF using Blender
Clothing
Clothing
Clothing Creation Principles
Clothing Reference Videos
00 | Clothing Creation Basics
01 | Flat Sandals
02 | Tight Top
03 | Buttons with Rigid Follow
04 | Long Pants
05 | Long Sleeve Shirt
06 | Finished Product Organization
07 | Glasses and Rigidity Maps
08 | Floor Length Dress with Control Bones
09 | High Heels
TIP | Fix Geometry after Rigging
TIP | Split Geometry on a Finished Outfit
Hair
Hair
Hair
Product Submission
Product Submission
New Published Artists
Selling with Daz
Promotional Artwork Guidelines
Published Artist Support
Published Artist Support
Checking a Character
Webinars
Webinars
Webinars
01 - Morph Loader Pro and Corrective Morphs
02 - Character Presets, Layouts, Weight Painting
03 - Geografting, HD Morphs, and Transfer Utility
04 - Scripting in Daz Studio and Shading Questions
05 - dForce clothing simulations
06 - Rigging Hair and Clothes
07 - HDRIs and clothing fixes
08 - Clothing rigging basics
09 - Rigidity and bone followers
10 - Rigging a long dress and dForce
11 - dForce settings
12 - dForce settings
13 - High heel rigging
14 - Shader Mixer
15 - Shader Mixer and dForce dynamic surface add-on
16 - dForce seams and simulation
17 - dForce and clothing rigging
18 - Iray, Conditional Grafts, Wearable presets
19 - Viewport tips
20 - Bone orientation and iray transmission settings
21 - Iray lighting and canvases
22 - iray, sample scripts and dForce animation
23 - Keyed ERC, MCM/JCM tips, dForce setting updates
24 - Prop scale, character scale, donor figures
25 - Weight maps, finding content, point at
26 - weightmapping genesis 2 and layered image editor
27 - transferring morphs from G8 to G3, rigging a skirt
28 - Character building Q&A
29 - ERC and additive character morphs
30 - Managing content, submitting a bundle, saving poses
31 - Geografting a tail and rigging a belt buckle
32 - Customizing Daz Studio, Character Q&A
33 - Pre-release files and promo requirements
34 - Clothing JCMs and dForce settings
35 - QA standards, naming, and testing
36 - Part 1 Product approval process
36 - Part 2 Cleaning up morphs
37 - Iray skin settings and rigging attachments
38 - Animation and character rigging
39 - Character creation
40 - Rigidity, rigid-follow nodes, and control bones
41 - Basic rigging concepts, hand props, and nodes
42 - dForce fur and hair (outdated)
43 - Guest Lyoness, hair, wind, clothing
44 - Guest Dimension Theory on render canvases
45 - Multidimensional Property Script, prop scale, dForce hair
45 - Iray Uber shader settings
47 - Figure morph settings and controls
49 - Character morphs and presets, instances, double sided iray shader
50 - Silent OBJ export script, animation script samples, PASS update
51 - Shrinking product sizes
52 - UV mapping requirements and texture sizes
53 - Promotional renders, image noise removal, curly dForce hair
54 - dForce hair process (automated with new tool)
55 - dForce hair pipeline
56 - Shoe creation
57 - Saving templates and hierarchical presets
58 - dForce hair process update
59 - Update base geometry, Transfer Utility, material preset conversion
60 - Smoothing modifier, weight mapping morphs influence, projection morphs
61 - Pose controls, hiding and fitting feet in shoes, twist bones
62 - Strand Based hair with Garibaldi
63 - dForce hair creation and updates
64 - Mesh resolution and creating strand based hair