.

A) Make sure that "dForce" is spelled correctly

B) Create a Ground plane

i.  Create a new Primitive: Plane

    1.  Always make the divisions bigger than 1, if it is at 1 the
        > dimensions are not big enough to use dForce.

C) Simulate Clothing

i.  Go to the Simulation Settings and click Simulate

ii. Make sure the outfit simulates correctly.

iii. There should be no poke-through, no "explosions", and Daz
     Studio should not crash.

iv. When simulating, you may find that you will need to apply
    included morphs to help with the colliding. After simulating,
    use morphs, clear simulation and then simulate again.

v.  Watch draping carefully. There could be a few reasons if draping
    > isn\'t as it should be. One is there are extra polys along the
    > edges. Suggest removal of these Polys. Another reason is the
    > item may need SubD\' again. Rule of thumb is the smaller the
    > squares the better the draping

vi. Most dForce items do not need the dForce surface settings messed
    with. If draping is incorrect or items don\'t seem to be acting
    correctly (maybe blowing up when simulating) suggest the PA
    default the surface settings

vii. If you find items like to stick to legs or feet no matter what
     you do or no matter how much you change the pose, if you go to
     tool settings and do the geometry editor section. you can
     highlight the area that is sticking to the leg. right click
     then geometry visibility - hide unselected. it will just leave
     the area sticking. and get rid of all the extra fabric to see
     if it is sitting too close to the leg.

You can then let the PA know what they may need to do

viii. Layered clothing should have the collision layers (in the surface pane under simulation settings) numbered.

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D) If other asset types are included, see appropriate document.

E) Daz Original Clothing saves for once the textures come in need to be saved as a wearable preset instead of support asset->Figure Prop Asset so that it preserves the actual clothing settings.

F) Material Presets for Daz Original dForce clothing need to have NO simulation settings in them. If there are settings saved in the Mat Presets send them back to the PA with a link to Josh's video on how to save them out properly..

G) The following link needs to be added to the description of ALL dForce outfits.

H) \<p>\<iframe width=\"560\" height=\"315\" src=\"https://www.youtube.com/embed/oKdVVimeWRg\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen>\</iframe>\</p>

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