09 | High Heel Shoe Rigging
Workflow by Mada
Rigging high-heeled shoes effectively start from the modeling process. There are a couple of steps in this workflow that are unique to High Heels because the shoes must change the Genesis default pose for them to work correctly.
Video
Pose Genesis for high heels and save pose
- Use High Heel Pose Control or foot bend for custom shoe height
- You can set feet flat legs together for easier modeling
- You must reverse flat foot pose later
- Save the heel pose, you will need it later
Model symmetrical shoes
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Model on Genesis posed for High Heels for reference
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Import shoes OBJ into Daz Studio
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Apply to pose to Genesis and make sure the shoe still fits
Transfer saved high-heel pose to the shoes
This step is critical and unique to making High Heel Shoes.
- Click high heel posed Genesis
- Select Joint Control Tool
- Right-click in viewport
- Edit | Bake Joint Rotations
- Changes the default pose for Genesis to wear high heels
- High Heel creation is the only workflow you will use this tool
Transfer weights from Genesis to shoes using the Transfer Utility
- No projection template
Save shoe asset and reload
- File Save As > Figure / Prop Asset
- Create new blank document
- Load Genesis and apply heel pose
- Load shoes
Paint Weights with toes up
- Create a flat-foot toe-up pose
- Call it 0_Pose
- toes up mimic high heel pose
- Paint shoe weights to toe group and foot
- Not Individual toes
Create Joint Controlled Morphs for High Heels
- Create left and right foot up/down movement shoe JCMs
- Flat-foot toes-up morphs
- 0_Pose_L
- 0_Pose_R
- Matches shoe pose for toes with heel flat
- Foot down morphs
- Foot_Down_75_L
- Foot_Down_75_R
- Increase foot down maximum from 65 to 75 for better performance
- Foot up morphs
- Foot_Up_40_L
- Foot_Up_40_R
Set up the originally modeled shoe shape as a morph ERC
- Original Shoe Shape
- Shape_L
- Shape_R
- Original modeled shoe shape
- ERC to foot bone in default shoe pose